- RUN 8 TRAIN SIMULATOR V2 SIGNAL ENHANCEMENT PACK FULL
- RUN 8 TRAIN SIMULATOR V2 SIGNAL ENHANCEMENT PACK CODE
Very recent timetables and in some cases they go back to the start ofįirst is the 'DLC Directory' which is designed to eventually document all DLC from around the world. Historic at this point but they will be in the future. Not strictly timetables that can be classed as Mentioned previously although I believe I have now added everything from the Not much in the way of recent additions other than those Probably be beneficial to give an overview of what is now currently in Last edited by MachinistBrazil 10-14-2013 at 12:47 AM.As the new December timetable comes into force I thought it would I have this same effect (on-dim-on, instead of on-off-on) in the flashing ditch lights of my goodies. If you check my SEP v1.0 with the July Platform (Mojave Sub signals), you'll see that the signals flashing light (yellow and red) go on and dim (only two options though), instead of alternating between on and off, it creates a better illusion, close to what you are mentioning. That said, there is not much that I can do, because the handling of some features are coded. The ideal should be the functions available to be used if and as necessary. Some lights' cones are mobile (you can spin in any direction, like in-cab lights or walkay lights), but in others the angle is fixed like in headlights and steplights.
But I wish that all features could be available externally (not "hard coded").įor example the flashing signal features were controlled in the. He does this way because is easier and more practical for him, and I fully understand this (by no means it's a criticism). Because John programs alone, and make most of things himself, he uses to set some functions into the code, so that many features are not handable yet, in the.
RUN 8 TRAIN SIMULATOR V2 SIGNAL ENHANCEMENT PACK FULL
Thank you all, I'm glad you are enjoying the I understood what you are meaning, here in Brazil roadway and railroad signals gradually decreases from full to dark and then to full when flashing/blinking.
Again I don't even know if it's indeed prototypical out west but I've seen it on CSX NS CN and CP out east. Not sure if there is a youtube video out there that shows it but I'll keep an eye. If that doesn't make sense think of a light switch vs. So instead of seeing on off on in a period of a 1 second, you would actually see a gradual increase to full back to none then full again. But I'd love to see a rheostat like control used. To be honest I don't know if its something you can do or it's in the program code. The way the default signals are done is of the basis of a toggle application which is either on or off state. Generally a rheostat is a voltage regulator nob that can be adjusted to supply a variable resistance to the line thus reducing or increasing the power gradually. I don't know if this is true for the west coast or not.Īny flashing indication either searchlight (what you see on Mojave) or color light (Needles) from what I understand uses a rheostat timer to control the voltage. generally Union Switch & Signal or others using similar technology in the hardware is the main source.
In Canada and from what I've seen in the east coast though the application of the signals are different depending on the rules etc. Running very well on my system and Barstow is a blast.Ī suggestion if I can explain this without sounding confusing that I would love to see if possible regarding flashing indications such as the flashing yellow signals (I don't believe we have any flashing greens in the system). Loving the lights and other goodies as of late. Last edited by MachinistBrazil 01-28-2014 at 01:33 PM. SEP - Signals Enhancement Pack, v3.0 (JAN-27-2014) There is now a new v3.0 released on Jan-27-2014: it's not relayed thru the network, so it means that doesn't matter if the server has the pack installed but the client hasn't, or vice-versa. It works and affects only the owner of pack, i.e. It is mix of projecting lights, but with a less intense underneath the cap light and no hood lens effect.
RUN 8 TRAIN SIMULATOR V2 SIGNAL ENHANCEMENT PACK CODE
Due to the changes on the lighting code of the new Platform (October upgrades), only one type of light per aspect is now available. Red is visible at the limit of a drawing object, i.e., as soon as signal object is drawn, you can see its lights. On Needles, I got the same average, but red is visible at a greater distance. Therefore, the signals are visible for an average of 9,300 feet, as between Kern Jct. Brighter beam lights, with pure and more intense colors.